Sunday, June 6, 2021

A Review Of DC Super Hero Girls: Teen Power

Good afternoon everybody,

Needless to say, I did not get up till 3 PM Today... as I woke up real early yesterday and by the time I actually went to bed, yeah there was no way I was waking up at a reasonable hour today lol

Anyway yesterday we added four games to the collection, all of which were for the Nintendo Switch, Marvel Ultimate Alliance 3: The Black Order, Kirby Star Allies, New Pokemon Snap and DC Super Hero Girls: Teen Power.... and if you can't tell by the title of today's entry, it's the last one that was the focus of last night's stream.

DC Super Hero Girls: Teen Power is a semi-open world adventure game based on the show of the same name. The artist style is very similar in style to that of My Little Pony: Friendship is Magic & Foster's Home For Imaginary Friends... which makes sense since the developer of those shows is the same one over seeing DC Super Hero Girls, Lauren Faust. I mean look at the screen cap of Supergirl amd tell me you can't see the obvious parallels in body language to Rainbow Dash.Game play sees you taking control of Supergirl, Batgirl and Wonder Woman (and their alter egos of Kara, Barbara and Diana) in stardard action 'beat up' game play. It can be a little button mashy at first but as your progress and get familiar with the controls and the character you will develop your own way of dealing with various enemies.

Now I will not call this an easy game by any means, because timing when defending can be a little problematic for me, but that's where powering up the heroines comes into play, you get power crystals which you can use to unlock more health, powers and abilities for each character... but progression isn't shared equally, so you can't put all of the power crystals into one character, since some game play may require a specific hero to only be involved. That said, this leads to the games biggest strength in that it encourages players to explore to find activities which are split between Super Hero activities and normal every day activities... and there is a lot to do.

When suited up, you will be engaging in combat, racing against the clock to collect or destroy items (or enemies), performing rescues and so forth. These will allow you to use the heroes abilities for the task that needs to be done. When not doing Super Hero activities, you play as the alter egos, going around a few open areas, completing side quests such as collecting hamster mascots, taking photos of super hero and super villain logos (or just taking photos in general), and generally doing side quests that could involve everything from tracking down suspicious activity & helping old ladies across the street. Now apparently Harley Quinn, Star Sapphire and Catwoman are also playable, but I suspect that is either an alternate game mode or something that becomes unlocked with natural story progression similar to the order one gets to play Supergirl, Batgirl and Wonder Woman before being able to switch freely between the three) 

There is a 'star system' in game for how well you do every activity, but if you don't get a perfect star rating on your first attempt don't worry, you will unlock a mode that will allow you to replay missions to see if you can do better. (This was unlocked in Chapter 2 as part of story progression).

The plot of DC Super Hero Girls is that some of Lex Corps Demobots has gone on a rampage and in order to make good, Lex Luthor has started the 'Hob Bay' project, and the students of Metropolis High get to help design the new city area. As you progress through the chapters of the game you earn currency that can be used to purchase outfits for your trio of heroines, but also at certain points you will be asked to select a new building for the 'Hob Bay' project, which you are paying for out of the currency you earn (so don't go all in on getting the outfits if you want to get the really cool looking buildings early!).

Overall I enjoyed it and I think we'll keep DC Super Hero Girls Teen Power as part of the line up to see if I can beat it. And if you want to see some game play footage here are the links to some clips from last night's stream!

Twitch Clip: Strong My Little Pony Vibes

Twitch Clip: I Got Learn How To Dodge

Twitch Clip: Sweet Cranberry Justice

Twitch Clip: Brawl At School

Twitch Clip: Batgirl Glides To The Balloons

Following the stream last night I finally got the nWayPlay to work for Power Rangers Battle For The Grid to link my progression from when I was playing it on PC to what I accomplished on the Xbox One... and it reset all my stats. Thankfully before I did that I did earn an achievement.

  1. Defenders Sworn to Fight: Fight in 200 Ranked matches with any character

I've gone all in in replaying the 1993 Season with APBA Baseball for Windwos, using the 1993 Phillies. Since I figured out how to turn on injuries and fatigue  I had to go ahead and and move every team's farm system to their main roster to compensate for that... so it makes rosters very unbalanced. I'll be posting all box scores here, so there will be days where there will be a lot of APBA Baseball blog entries.

Today's Fitness Boxing 2 session went 31 minutes, there were no missed actions, but out of 1492 total actions, only 1478 were perfectly in sync. Today's exercises were Double Combo #2, Left-Right Step Combo and Advance Combo #2. Estimated calorie burn was 576 kcal. We're up to 98 out of 100 for the Martina's Best Friend achievement, which we should knock out tomorrow, since the Monday sessions are normally streamed over on Twitch. Which means we'll break in a new trainer tomorrow as well. 

Since it's Sunday, that means tonight we're playing Overwatch, we'll get started at around 7 PM Eastern over on twitch.tv/fredcasden! 

Have a great rest of your day folks!

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