Tuesday, February 13, 2024

Skullgirls 2nd Encore and other notes

Tonight we wrapped up a few things in Skullgirls 2nd Encore, namely completely Black Dahlia's story mode (and that was surprisingly difficulty), did a few arcade runs (one of which took half a hour), and picked up a few achievements for certain characters. Now earlier in the day I worked on a couple of other achievements associated, namely ones realized to getting a 829-Hit combo and having sixty different types of combos performed.

So with Skullgirls 2nd Encore finished, we can slot Final Fantasy XIII into Mondays, meaning we can dedicated Mondays, Tuesdays, Thursdays and Saturdays to it as we work on finishing the game. Of course, obviously we're playing Final Fantasy XIII for tomorrow's stream.

For tonight's raid we dropped in on pradoxgamerau who was playing World of Warcraft

We didn't have work tonight which bugs the hell out of me, but hopefully we'll have something lined up sooner rather than later.

Had a hard time working on the WWE commission story today, in fact it took me most of the day to figure out how to even start it since I don't follow the current product and have no clue on what a number of character quirks are (and unlike with some other things, I don't intend to look into it).

The public reaction to the Fairy Tail commission from early January was about what I figured, and you know what, I don't mind because if someone is going to get mad enough to comment about a 5000 word story, then they should write their own.

Skullgirls 2nd Encore Achievements

  • Off The Leash: We have to last until the goddesses descend.
  • Funded!: A heartfelt thanks to everyone that believed in Skullgirls and made this happen.
  • Prolix: Words are fun - expand your vocabulary.
  • The Beast Within: My, your skeleton is looking positively punishing today!
  • Good Hunting, Commander: A good commander knows how to wield their forces effectively.
  • Real Circus Damage: And now, for the main attraction… Grappling!

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